Mid-level 3D developer (generalist), London, VR/CAD Start-up


As part of our team you can expect to:

  1. Integrate our immersive collaboration platform into leading 3D packages.

  2. Help evolve and develop our killer immersive collaboration SDK to help enterprise teams build complex products.

  3. Work with our customers & partners in early access programmes.

  4. Be a team player and help the startup grow and prosper.

What we are looking for:

  • Minimum of 3+ commercial years experience with C# and the Unity game engine to create products that have been sold and maintained. 

  • Has a minimum of 1-2 years working with a custom in house 3D game engine (not Unity or Unreal).

  • Knowledge of 3D maths and 3D graphics programming. (DirectX, OpenGL or Vulcan).

  • Excellent knowledge of multi-threaded programming.

  • Works well in disciplined software teams and writes well structured, readable code.

  • Experience and familiarity with working practices such as Agile, Lean, TDD, Continuous Integration, Continuous Delivery and DevOps.

  • Professional competency with GIT.

  • Degree (or equiv.) in Computer Science, electronics or related disciplines.

Bonus points but not essential:

  • VR/AR experience (commercially or on passion projects).

  • Experience in other coding languages e.g. Python, Lua etc.

About us?

Our client is a London based, investment-backed company who is developing an immersive (VR/AR), collaboration platform for the enterprise. Their SDK is now commercially available and being utilised by large OEM’s to provide collaborative, immersive solutions for world-class enterprise teams. If you want to work on a product that will help these international teams build the next generation of vehicles, space rockets or collaborate on the next big medical breakthrough then look no further.

Despite the fast-paced, highly experimental nature of their startup environment you will be supported by a team of very experienced creatives who share a passion for immersive technology and are eager to build the enterprise tools of the future. Priding themselves on aiming to work only 40 hour weeks, placing a priority on a work/life balance despite working hard and having fun solving tough technical challenges.